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TURKISH CHECKERS (Draughts)

Turkish Checkers or Turkish Draughts, depends what part of the world you come from, is also known as Dama in some parts of the world, particularly in the Middle East. Dam is King in Turkish. This becomes very confusing because in some parts of the world, it is known as Armenian Checkers. The game is played on an 8x8 board. Each player starts with 16 playing pieces (Men) – 8 on the second rank and 8 on the third rank – and take turns making one move at a time, after the player with the light colored pieces make the first move. The game is played in Turkey, Lebanon, Syria, Jordan and several other locations of the Middle-East, as well as the same locations as Russian checkers.
Turkish Checkers Rules
As opposed to more popular Checkers games such as Russian Checkers, Brazilian Checkers and English Checkers, Turkish Checkers is played on both dark and light squares. Playing pieces may move straight forward or sideways with Kings (Damas) moving like rooks in chess, so that both light and dark squares are used. Each player starts with 16 pieces on the second and third rows.
An ordinary playing piece (Man) can move or capture one square forward on the column or one square sideways on the row. It captures by jumping over an adjacent piece to an empty square immediately beyond. A king captures and moves any distance on an open line in all four directions (horizontally or vertically). When making multiple jumps, unlike Checkers or Draughts, each piece is captured and removed from the board as it is jumped before the captor continues jumping; its removal may therefore open up additional captures previously impossible. When a Man ends its turn on the far row of the board it is crowned and becomes a King.
Capturing is mandatory. A player must capture if a capture is available. If a player has the opportunity to capture several opponent's pieces in sequence, the player must complete the sequence and capture all available opponent's pieces. If there is more than one capture sequence available, the player must choose the sequence which would result in the capturing of most pieces.
You lose the game when you have no legal moves available or when all of your playing pieces were captured and removed from the board.

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